I am a multimedia artist and video producer living in Texas. I was born in West Texas in 1978, raised in a town of 12,000 people, moved to a city of a quarter million in 2000, moved to a city of several million in 2013, this page went 8 years without an update, the number of planets went from 9 to 8, and many other things involving numbers happened during that time. I’ve done the school thing and the work thing, and now I’m doing the media production thing. I adopted the screen name Metzae because it was something I could use that didn’t need any special characters or numbers. That was in the mid-90’s when the “world wide web” was still mostly a playground for geeks. In 2000, I created Metzae.net and formed Metzae Media in 2006. If you find someone with the username Metzae in a video game, social network, or website, then it’s probably me.
Eric P. Metze
These are far more than simple mashups. The goal with these was to create something entirely new, not just set these videos to different music. I took great care to blend and time each one so the sights and sounds would feel like they were meant for each other. In most cases, I tried to keep the original edit without remixing it too much. Having said that, my apologies to all the amazing artists that brought the original works to life.
Recore + “Reborn” by Thomas Bergersen
This is a vignette about a girl and her companion. Also, robots. Audio: https://youtu.be/sHDQAHOAAwY Video: https://youtu.be/D2xgu4QnYA0
Asura Online + “Strength of a Thousand Men” by Two Steps from Hell
This is (among other things) an attempt to use musical themes to represent certain factions, a la John Williams. The heroic main theme represents the humans, and it makes multiple appearances each time they come on screen. But if you listen closely you can hear that not all is well with this particular group of humans. Very early in the video, for example, you'll hear the change in the melody that coincides with the revelation that the beasts they are subduing are actually a family. The humans clearly see them as sub-human, which sets the stage for the rest of the story.
Detroit: Become Human + “Cry” by Thomas Bergersen
Today, my muse was an android. This video was created using the song "Cry" by Thomas Bergersen and the teaser trailer for Detroit: Become Human by Quantic Dream. The following videos include the original teaser, the short film that inspired the trailer (but mostly the game), and a behind-the-scenes look at how the original concept came into being. https://youtu.be/Pelrr__9qx8 https://youtu.be/sQ4BB7vpJgo https://youtu.be/kvnt0yCwvYg
Knights of the Eternal Throne + “Illusions” by Thomas Bergersen
An instant-classic short film about the power of love and power itself. I started with the cinematic trailer for the Knights of the Eternal Throne expansion to Star Wars: The Old Republic. It's arguably one of the best stories in the entire Star Wars universe, and it only takes seven minutes to tell it. For this mashterpiece, I set it to Thomas Bergersen's "Illusions" because they had similar peaks and valleys, themes, and basically just seemed to belong together. Source Audio: https://youtu.be/Y1qzm3UUTrg Source Video: https://youtu.be/LbpDxrew4A0
Halo 5 Guardians + “Flight of the Silverbird” by Two Steps from Hell
Prepare to fall out of the sky. The opening cinematic to Halo 5 Guardians is one of the most intense beginnings I've seen in videogame, and "Flight of the Silverbird" seems made for it. The slow opening build allows for light dialogue to set the stage, then the music builds to match their flight, the battle, and their escape. Like many of these mashterpieces, Two Steps from Hell's music that was created for things like this. It's easily one of my favorites, and it's currently the most popular on YouTube.
Assassin’s Creed Unity + “None Shall Live” by Two Steps from Hell
A story like Romeo and Juliet, except they kill anyone standing in their way. I've been a fan of the Assassin's Creed series for a long time, though I didn't actually play them until the third or fourth had been released. After hearing Patrice Desiléts (the original creator of the series) give his account of the franchise's birth, I love the series even more.
Diablo III: Reaper of Souls + “Before Time” by Thomas Bergersen
"Even in the heart of Heaven, angels can still feel fear." video: opening cinematic from Diablo 3: Reaper of Souls audio: "Before Time" by Thomas Bergersen
Dishonored 2 + “The Outsider” by A Perfect Circle
This is just a first draft. It needs a lot of improvement, but it works for now. audio: "The Outsider" by A Perfect Circle video: Dishonored 2 from Bethesda Softworks
Knights of the Fallen Empire + “Rada” by Thomas Bergersen
The original version of this video is incredibly powerful. Set to layered imagery and well-crafted voiceover, this is the kind of Star Wars story everyone wants to see. I wanted to try setting it to music for a few reasons: it has visual themes that both imitate and contradict with Star Wars canon, it's a relatively obscure franchise, and there is no spoken dialogue to work around. The ending of the song and the video both have a sustained ending that is usually one of my pet peeves: the mindless fade out. I've always held the obnoxious opinion that if you can write a beginning then you can write an ending. In this case, the fade out is intended to build anticipation and leave the viewers with questions. audio "Rada" by Thomas Bergersen video Star Wars: Knights of the Fallen Empire
Ender’s Game + “Our Destiny” by Thomas Bergersen
One thing I've learned from obsession is that there's a fine line between a blessing and a curse. In this video, Ender and his team plunge headlong into battle to win the ultimate game. audio: "Our Destiny" by Thomas Bergersen from the album Sun video: Ender's Game (2013)
Destiny: The Taken King + “Dragonland” by Thomas Bergersen
This is an epic song about a land of dragons set to an epic cinematic about a world of destiny. It's the fourth music video I've created using this one album. I think I might be obsessed. audio: "Dragonland" by Thomas Bergersen from the album Sun video: opening cinematics from the video game Destiny: The Taken King
Tomb Raider + “His Brightest Star Was You” by Two Steps from Hell
“It’s not impossible. I used to bullseye womp rats in my T-16 back home. They’re not much bigger than two meters.”
Today, I witnessed something historic and beautiful. Millions of people around the world came together in solidarity to speak out against a clear and present danger to free people everywhere. This isn’t about politics; it’s about basic human decency.
People may ask themselves what good it does to walk around in the streets holding signs, but don’t ignore the fact that it’s all anyone is talking about today. And that’s the point. We are engaging the rest of society in an uncomfortable but necessary conversation so they can’t ignore it like they usually do.
I do not want to see several more years of division. But I cannot stand by and watch our nation undo the progress it’s made these past several years. And I’ll do what little I can to ensure a better future for everyone, not just people like myself. Every time someone calls me a delicate little snowflake I want them to remember what the hell an avalanche is made of.
I posted this to YouTube exactly one decade ago today. It has amassed almost a quarter million views during that time, so it is really hard for me to delete it even though it has nothing to do with my channel.
Before she became a tomb raider, Lara Croft had to learn how to survive. This short but compelling vignette is based on the trailer for 2013 game Tomb Raider and features music by Two Steps from Hell.
This version is the first draft, so it’s not quite perfect yet. I need to finish putting the musical credits into the scene and remove the artifacts from the optical flow filter.
Please note: This is an incomplete rough draft.
First of all, I officially nominate Two Steps from Hell‘s “High C’s” from the album Vanquish for song of the year. Words like “epic” get thrown around far too often, but artistic works like this one truly define the concept. From the roaring horns to the soaring choir, the music and the musicianship are absolutely perfect.
The current version of this video is based on the “The Siege of Neverwinter” viral campaign that preceded the Neverwinter video game. The vast majority of the video is in place, but it is far from complete. I’m still trying to find a couple clips to fill in the gaps. Plus, I don’t have an ending yet. That’s because the original video ends on a cliffhanger. This magnificent song, however, has a final section that is sweeping and grand. I’m still looking for something.
Two Steps from Hell recently released another album, and it continues the tradition of truly magnificent scores of the past several years. Though the album landed in the final month of 2016, I’d say that “High C’s” is probably the lead contender for song of the year. But more on that later. For now, let’s take a trip down the path of one woman’s struggle to fight back her almost literal demons. I set this short trailer from Ninja Theory’s Hellblade to Two Steps from Hell’s “Inferni” from their new album, Vanquish.
Every time I think about Thanksgiving, I think about this scene. Every. Single. Time.
Like most people, I’ve had multiple jobs, gone to school, and done all the things you put on a résumé. This timeline focuses on my life as a creator. Some of these milestones are hugely significant; some are seemingly trivial. But collectively, they are the points in time that ultimately led you here.
I’d never done real video editing until I started working with Mediajuice Studios. Sure, I’ve tweaked a couple of things using iMovie and similar programs, but I hadn’t done real editing until it was required for the job. So, to learn the software and get into the video editor mindset, I began experimenting with Adobe Premiere Pro. I set a song to a video mostly on a whim, but it immediately became an obsession. I went from song to song, video to video, searching for things that worked together. A few of them (particularly this one) have gained a lot of attention, which has encouraged me to keep creating.
I was fortunate enough to be a part of the Mediajuice Studios team that brought Jeremy Snead‘s new documentary series to life. It took us two years and tens of thousand of miles, but it is finally available to the public. As a lifelong gamer, it was clearly a thrill to be a part of something like this. We met some fascinating people and documented some truly captivating conversations. My roles included organizing the shoots, planning the travel, researching the topics, booking the interviewees, recording on-location audio, running one of the cameras, video editing, graphic editing, sound editing, scripting explainer videos, building the website, and prepping the booze.
A friend of mine shared a picture of her son asleep on the stairs, and it was so amusing to me that I pumped it through Photoshop. It seemed too dark at first (because it looked like a horror film with dead child), so I started to add humor to it. The more I worked on it, the more amusing I found it. When it was done, I emailed to the parents of the kid. They posted it to Reddit, it soared to the top, and then it went truly viral.
I did my first shoot with Mediajuice at Mouser Electronics, and Jeremy asked me to help him out with other projects after that. I divided my time between our upcoming television series and doing work for the studio itself. During that time I have become best friends with Adobe Creative Cloud, particularly Photoshop, Premiere Pro, and After Effects. But I have also been exploring the production side to multimedia, from organizing shoots to marketing the final products.
This story came about one night when I was supposed to be writing something else. In a fit of inspiration, I wrote the majority of the story, which was about half of its current length. Then I left it alone for many years. I came back to it many years later and began building it back up. Now, it’s technically finished, but I haven’t completely abandoned it yet.
After toying with website design for years and landing a few paying gigs, I decided I would take advantage of my new hobby and make my business legal. But websites were just part of the job. I designed pamphlets, posters, fliers, logos, maintained social media, edited audio, mixed music, and several other digital services. I honed my Photoshop skills and learned (the hard way) how to manage dozens of websites simultaneously.
These stories were written as part of a semester-long project in my final creative writing class at Texas Tech University.
This is a collection of ten short stories that were intended to bemuse, berate, and bewilder. They include everything from the serious to the absurd, from events which are entirely possible to ideas that are barely comprehensible. All of them were written in 2003, and they are my first attempts at polished works of fiction. They are all products of my creative writing classes, so I’ve included an explanation of the assignments that led to each story. They have virtually nothing in common except that my brain pooped them out, so hopefully you’ll find something to keep you entertained.
This is an homage to powerful musical scores began more than a decade ago after I mixed a few of my favorite songs from movie soundtracks into a short compilation. I spent years working on it, applying my musical training with the program that eventually became Adobe Audition. It eventually took on a life of its own, and I have been working on it ever since. It’s a combination of dozens of songs, sound effects, and audio clips transformed into a single piece of music. It is a musical collage that is intended to be an experience just like watching a movie.
I wrote this story a very long time ago after I experienced it in a dream. Then a few years later, I picked it up and worked on it some more. I submitted it to a modest journal with an impressive-sounding name (The Next One Literary Journal sponsored by the Texas Tech University Honors College), and they accepted it. I didn’t make any money off of it, and it wasn’t a long-running journal, but I did get to experience the joy of seeing my words in print.
This began as a learning experience, grew into a hobby, and laid the groundwork for my professional skill set. The current version is much less intricate but it is more in tune with modern web standards. I try to keep the legacy version site online because I coded the entire thing by hand, but it’s so dependent on decade-old web standards. It’s a nice reminder of the fact that I learned most of what I know about HTML, CSS, and web standards through this project.
This picture is pretty unremarkable. It’s just a white cloud in a blue sky. But it is remarkable to me. That’s because it was the first picture I snapped with my first digital camera that felt like more than just a snapshot of my friends. I framed it up before I even knew what framing was and was struck by the starkness of it before I understood that was the reason the picture exists. After that, I started looking at the world from the perspective of a photographer. Tens of thousands of pictures later, making the transition to videographer was relatively painless.
I remember the first time I right-clicked a website and realized what “view source code” meant. At the time, most websites were simple enough that you could pull almost any element from them, modify the code, and make it your own. So I started tinkering with HTML and built a few pages. I was a huge fan of the band Dream Theater, so of course, a geek like me would make a fan site and fill it with animated GIFs. It’s not a great website by any means, and only keep it for sentimental reasons.
As part of a project for a class that would probably be called AP Eccentricity, I composed a song for our high school concert band. The full title is “Awn Saum Bull: A Hymn for Her” (I was 16.) The band performed it at one of our concerts that year. No one seemed to hate it even though I was a total amateur. I learned a lot about music even though I’d been doing it for many years. It was a weird experience, but it was a valuable one. That was the first time I learned how to create something that complex, and I have flashbacks whenever I’m working on similar things to this day.
My father has always been a technophile, so I have always been around computers. The first computer I ever had that belonged specifically to me was an IBM clone with a 286 processor, extremely similar to the one pictured above. A personal and private computer has been a staple of my life ever since. They have always been more than just digital sandboxes and expensive solitaire machines.
Like millions of other kids, this console marked the beginning of my lifetime obsession with video games. Though I’d grown up around them and had even tinkered with previous consoles, this was my first immersion into virtual worlds. If the stories were well-written and compelling, it became just as engaging as any other medium. And if they weren’t, I just filled in the gaps on my own.
I have only the vaguest memory of the first five years of my life, but during that time my family owned the only arcade in our town. One of my first memories of video games was standing on a stool and playing Ms. Pac-Man.
Copyright © 1999-2017 Eric Patrick Metze.